Over Christmas break in 1982, Bob fell in love with Dungeons and Dragons. He didn't know it then, but D&D would become an important constant in an ever-changing world. With almost 40 years experience as a Game Master for dnd 5e and other role playing games, Bob enjoys creating memorable experiences for veterans and new players alike. If you need a dungeon master for hire, look no further!
Do you love Critical Role? Have you listened to podcasts or watched people play Dungeons and Dragons, but haven't had the chance to do so yourself? Look no further. With patience and clarity, Bob will introduce you to the amazing world of dnd 5e. Best of all, you don't need to buy anything to play! You can start with just a computer and Internet connection. Bob will help you take it from there.
For some Dungeons and Dragons groups, finding a Game Master can be a hassle. Finding a good Game Master can be even more of a hassle. Bob has been a dungeon master for hire for hundreds of players in many different role playing games over the years, and is adept at adjusting his playstyle to the playstyle and needs of any group. Whether you're looking for group or have a group of established players, Bob can take your D&D game to the next level.
(FOUR OPENINGS, First Level)
This campaign is limited to just FIVE PLAYERS to encourage everyone gets lots of screen time!
Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.
Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself. Rumbling thunder pounds the castle spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain.
The master of Ravenloft is having guests for dinner, And YOU are invited.
This will be a weekly four-hour game set in Ravenloft. The campaign will not strictly adhere to the Curse of Strahd storyline, though that will be a significant part of it, but will rather feature expeditions in and around Ravenloft and other Domains of Dread.
(SEVEN OPENINGS, 1st Level)
Come and play in the shared-world Obsidian Shards campaign!
In the wake of the Shardstorm, the world has changed.
All across the lands, large shards of obsidian have grown up out of the ground, creating rifts in the fabric of reality. From some, dark and strange creatures have emerged; others appear to be portals to distant lands, far away realms, and even other realities.
Sages and scholars have begun to study the shards, and they have their work cut out for them. Lady Imiriel, a well-known and respected leader among the wisefolk, has assembled a group of adventurers to assist her with defending civilization against the creatures that have emerged from some of the shards, as well as to gather information about the various shards and where they seem to lead.
Based in the ancient and majestic metropolis of Kalumnoir, adventurers explore the city and the world in an effort to further their mission. Will Lady Imiriel's faith in these greenhorn adventurers be proven a mistake, or will they begin their journey towards becoming heroes of the realm?
(SEVEN OPENINGS, First Level)
This exciting one-shot adventure introduces players to the shared-world multi-DM Obsidian Shards campaign setting.
The City of Kalumnoir has stood for a thousand years. Built upon a mountain, Kalumnoir is divided into seven districts or "circles," which progress up the mountain from the bottom. In recent days, sages and prophets have been predicting a great convergence, an event that may shake the very foundations of reality itself. Will you survive the Shardstorm, and join the Voices of Imiriel to bring order back to the world?
An excellent introductory adventure to dip your toes into the world of Kalumnoir and prepare to play in an ongoing Obsidian Shards campaign!
(SEVEN OPENINGS, 1st Level)
The Wizarding World meets D&D at Headmaster Vance's Academy of Adventure!
Much like Arcavios has Strixhaven, the Sword Coast has Headmaster Vance’s Academy of Adventure. No finer training can be found, either up or down the Sword Coast, than that of the Academy.
Here, an adventurer can learn firsthand from the masters of their craft. The Academy currently serves as the training grounds for the next generation of heroes of the Forgotten Realms — the future Elminsters, Drizzts, and Laeral Silverhands of Faerûn!
This short campaign will run approximately 6-8 sessions, and will take players from 1st to 3rd level. Accessible to new players yet ripe with options for old hands, this adventure from Quill & Cauldron is an exciting self-contained campaign which will lead into DOOMED Forgotten Realms: Rise of Vecna.
(FIVE OPENINGS, First Level)
This campaign is limited to just FIVE PLAYERS to encourage everyone gets lots of screen time!
All across the lands, large Obsidian Shards have grown out of the ground, creating rifts in the fabric of reality. From some emerged dark and strange creatures; others appear to be portals to distant lands, far away realms, and other realities.
The presence of these shards has rocked the city of Kalumnoir. The Nameless --an almost cult-like military organization run by a mysterious figurehead-- have long protected the city from external threats.
Now, these portals have released new threats, popping up mysteriously both within and without the city walls. Will you heed the call of the Nameless Thane and come to the city's defense?
The campaign will start at 1st level and continue to 20th level. Experienced players are enthusiastically welcomed, although I won't turn anyone away based on the amount you've played.
(THREE OPENINGS, 6th Level)
Come and play in the shared-world Obsidian Shards campaign!
In the wake of the Shardstorm, the world has changed. All across the lands, large Shards of obsidian have grown up out of the ground, creating rifts in the fabric of reality. From some, dark and strange creatures have emerged; others appear to be portals to distant lands, far away realms, and even other realities.
The influx of denizens from other worlds has also led to an influx of illicit goods: from medicines deemed "suspicious" by the city to dangerous items like the dreaded Drow smokepowder.
As is always the case, there are those that seek to capitalize on this dramatic shift in the world, and none are more dedicated to making a profit in this regard than the Harbor Ghosts.
This campaign features lots of excitement and intrigue, with the opportunity for characters to shape the campaign world at higher levels.
Do you have a dungeons and dragons group just waiting for the right Dungeon Master for hire?
Are you looking to play a custom campaign in a homebrew world? Or maybe play through a classic module like Curse of Strahd or The Rise of Tiamat?
Maybe you want a heavy-roleplaying game with creative non-combat encounters, or maybe you're looking to climb down into a dungeon, kill things, and take their stuff. Either way, DM Bob Yo can put together a great campaign for you and your party.
Let's see if we can work something out! Fill out this form today to start the process. You won't be disappointed!
Do you have questions or comments about our role playing games? Are you looking to connect with other Dungeons and Dragons players? Looking for a group? Send us a message, and we will get back to you soon.
Open today | 12:00 am – 11:45 pm |
Copyright © 2022 Bob Yo - Professional Game Master - All Rights Reserved.
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